Solo indie studio / strategy systems / future apps

Vorgames Project Hub

A small after-hours studio building the world of Vorgar, readable strategy games, tabletop experiments and the web tools that will connect them over time.

Current focusVorgar: Fields of War
Built byOne solo developer after hours
Next layerDownloads, dev logs and future apps

What this site is becoming

A home for the studio, not just one game.

Vorgames is the public workshop around my games and experiments. The first visible piece is Vorgar, but the site is shaped to grow: project pages, future web apps, playable prototypes, blog posts, downloadable builds and tools can all live here without losing the main identity.

The idea is simple: one central place for the organization, clear links to everything connected to it, and enough life on the page that the studio feels active even while the work happens slowly in spare time.

Featured work

Projects that can grow into a catalogue.

The page starts with one serious universe, then leaves room for smaller apps, family-friendly experiments and utility tools around the games.

Playable now

Vorgar: Fields of War

A lightweight hex conquest strategy prototype. Build economy, raise armies, capture mines and push toward the last enemy city.

Vorgar hex strategy gameplay screenshot
01

Windows alpha

A future desktop build for better testing, clearer mouse controls and a smoother path toward larger releases.

02

Border Wars PnP

A print-and-play tabletop adaptation with modular hexes, tokens, short rules and fast alternating turns.

03

Future app slots

Space for account tools, downloads, map builders, prototype pages and small standalone experiments.

Dark fantasy landscape used for Vorgames worldbuilding

The tiny tablet game that opened the gate.

First blog post draft: a relaxed English origin story about trying to make a small game for my daughter, getting unstuck with AI planning tools, and slowly realizing that Vorgar could become something bigger.

Read the first note
Vorgar army movement screenshot

About me

Solo dev, spare time, steady progress.

I build Vorgames around normal life: work, family, learning, testing and the stubborn belief that small prototypes can become real projects when they are kept playable.

AI tools are part of the workflow as planning partners and problem-solving companions. They help me ask better questions, split scary tasks into smaller steps and keep moving when I do not yet know the correct route.

More about the studio

Start here

Visit the first world in the Vorgames catalogue.

Try the current mobile prototype, then follow the desktop, tabletop and web-app plans from the project hub.