About

The studio is one person, a plan and a lot of small steps.

Vorgames is a solo indie studio built after hours around strategy systems, playable prototypes and the world of Vorgar.

The short version

Built in the margins of normal life.

Vorgames is a small independent studio focused on strategy games, tabletop experiments and lightweight digital prototypes. It is built by a solo developer in spare time, between work, family and the slow process of learning how to turn ideas into products.

That limited time shapes the whole approach: start small, keep rules readable, release playable things, learn from feedback and let the best ideas grow into bigger worlds.

Vorgar gameplay screen with turn interface

Origin

It started smaller than a studio.

The first spark was personal: I wanted to make a small game for my daughter to play on a tablet. I did not know where to begin, so I started asking questions, testing tools and using AI as a patient planning partner.

That changed the shape of the problem. Instead of staring at one giant unknown, I could split the work into tiny next steps: decide the loop, sketch the map, test movement, make the first screen, then improve one thing at a time.

When the little idea finally became playable, it opened a bigger door. If one small game could become real, maybe a larger strategy world could too. That is where Vorgar began to take shape.

Read the first field note

How I build

A practical workflow for limited time.

01

Systems first

Rules should be understandable, testable and expandable before they become beautiful.

02

Small playable loops

Every project needs an early version that can be clicked, played, broken and improved.

03

AI as a sparring partner

AI tools help with planning, debugging, wording and turning a vague idea into a concrete task list.

04

Respect player time

Games should be easy to enter, clear to read and deep enough to reward another match.

What comes next

Vorgames as a long-term umbrella.

The current focus is Vorgar: improving the digital game, preparing a desktop alpha and shaping a print-and-play tabletop prototype. Later, the same site can host smaller puzzle games, family-friendly experiments, map tools, downloads and project-specific pages.

The goal is not to pretend this is a huge studio. The goal is to make the work legible, honest and easy to follow as it grows.