Vorgar: Fields of War
Mobile hex conquest strategy prototype available on Google Play. AI single player is available; online systems are experimental and planned for refactor.
Catalogue
A growing directory for the live game, planned releases, tabletop experiments and future web-connected tools.
Live and planned
Mobile hex conquest strategy prototype available on Google Play. AI single player is available; online systems are experimental and planned for refactor.
A desktop build planned for itch.io testing before bigger store decisions. The goal is better mouse interaction, readability, tutorial flow and alternating-turn gameplay.
A physical tabletop adaptation planned as a PDF prototype: modular hex tiles, unit tokens, gold economy, capitals, mines, barracks and fast combat.
Future app slots
These are placeholders for the kind of pages and tools that can be attached later without changing the identity of the main site.
A future browser tool for sketching hex maps, sharing battlefields or exporting tabletop layouts.
Small experimental builds that are too early for a store page but good enough to test.
One place for desktop builds, print-and-play packs, rulesheets and public test files.
Project philosophy
Vorgames projects should start with a clear core loop and a playable version. Some may become full games, some may become tools, and some may remain small public experiments.
That structure keeps the site useful in the future: every new app can get a focused page, while the home page stays the studio hub.