Hex conquest
Fight over a readable map where expansion, borders and positioning decide the war.
Vorgar universe
Build the map. Raise your army. Capture the last city. A lightweight hex conquest system growing from mobile prototype into a broader strategy world.
Core idea
Vorgar is built around simple strategic decisions: control territory, gather gold, produce units, capture mines, construct barracks and attack enemy cities. The same core idea can support mobile matches, desktop play and a future print-and-play board game.
Fight over a readable map where expansion, borders and positioning decide the war.
Capitals and mines generate gold. Gold builds barracks. Barracks produce armies.
Protect your capital and cities. Lose your last city and your kingdom falls.
Maps can become small duels, large wars, tabletop battlefields or custom scenarios.
Gameplay loop
The current design separates reinforcement, economy and movement so each turn has a clear purpose. The next larger direction is to make that structure even easier to read across single player, local testing and online play.
Place new units from your capital and barracks. Reinforce, prepare a breakthrough or defend your last city.
Collect gold from your capital and mines. Build barracks on controlled fields to increase production.
Move armies, capture neutral fields, take enemy land and resolve battles immediately.
Versions
Available on Google Play with AI single player and experimental online systems.
Open Google PlayA future desktop build for itch.io testing, feedback and store preparation.
Read planA print-and-play board game adaptation with alternating turns and modular hexes.
Read tabletop planPrototype visuals
Current visuals from the Android prototype. Interface, rules and modes are still evolving.
Print and Play adaptation
The tabletop version is planned as a simpler physical adaptation: players print hexes, build a different battlefield each time, start with a capital, gather gold, construct barracks, capture mines and fight until only one player still controls a city.
It is not meant to copy every digital feature. The board game version focuses on clean alternating turns, visible army values and fast battle resolution.
Play now
The current mobile version is an active prototype. The digital and tabletop versions will continue to evolve together.
Download on Google Play